﻿BUILDINGS={
	#Vinland
	s:STATE_VINLAND={
		region_state:VIN={
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_whaling_station"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_whaling_ships" "pm_unrefrigerated" "pm_merchant_guilds_building_whaling_station" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_shipyards"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_naval_base"
				level=10
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_privately_owned_building_paper_mills" }
			}
		}
	}
	s:STATE_OSTERLAND={
		region_state:VIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_hardwood" }
			}
			create_building={
				building="building_lead_mine"
				level=3
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_lead_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_lead_mine" }
			}
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_leaded_glass" "pm_disabled_ceramics" "pm_manual_glassblowing" "pm_privately_owned_building_glassworks" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
				activate_production_methods={ "pm_pig_iron" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_KRONELAND={
		region_state:VIN={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_university"
				level=1
				reserves=1
				activate_production_methods={ "pm_scholastic_education" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_no_military_shipbuilding" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_muskets" "pm_merchant_guilds_building_arms_industry" "pm_cannons" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_lathe" "pm_privately_owned_building_furniture_manufacturies" "pm_automation_disabled" "pm_no_luxuries" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}
		}
	}
	s:STATE_STORSJOARNA={
		region_state:VIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_sulfur_mine"
				level=3
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_sulfur_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_sulfur_mine" }
			}
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SAGINAW={
		region_state:VIN={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_maize_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_NYE_TRONDELAG={
		region_state:VIN={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_SKRAELINGMARK={
		region_state:VIN={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_MARKLAND={
		region_state:VIN={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
		}
	}
	s:STATE_KALMARSBORG={
		region_state:VIN={
		}
	}
	s:STATE_HELLULAND={
		region_state:VIN={
		}
	}
	s:STATE_TRAVALDE={
		region_state:VIN={
		}
	}
	s:STATE_KRISTIANIA={
		region_state:VIN={
		}
	}
	#Belgian Confederation
	s:STATE_PHILIPPA={
		region_state:BLC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_vertical_filing_cabinets" }
			}
			create_building={
				building="building_university"
				level=2
				reserves=1
				activate_production_methods={ "pm_scholastic_education" }
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_food_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_sweeteners" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_iron_frame_buildings" }
			}
			create_building={
				building="building_shipyards"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_textile_mills"
				level=4
				reserves=1
				activate_production_methods={ "pm_dye_workshops" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_privately_owned_building_textile_mills" }
			}
			create_building={
				building="building_glassworks"
				level=3
				reserves=1
				activate_production_methods={ "pm_leaded_glass" "pm_privately_owned_building_glassworks" "pm_manual_glassblowing" "pm_disabled_ceramics" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_sulfite_pulping" "pm_automation_disabled" "pm_privately_owned_building_paper_mills" }
			}
			create_building={
				building="building_livestock_ranch"
				level=3
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_intensive_grazing_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_slaughterhouses" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_farming" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_skirmish_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_CAROLINA={
		region_state:BLC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_vertical_filing_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_atmospheric_engine_pump_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_privately_owned_building_iron_mine" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_intensive_grazing_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_slaughterhouses" }
			}
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_farming" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_chemical_plants"
				level=1
				reserves=1
				activate_production_methods={ "pm_artificial_fertilizers" "pm_leblanc_process" "pm_privately_owned_industry" }
			}
		}
	}
	s:STATE_FLANDRE_SUPERIEURE={
		region_state:BLC={
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_coal_mine"
				level=3
				reserves=1
				activate_production_methods={ "pm_atmospheric_engine_pump_building_coal_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_privately_owned_building_coal_mine" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_lathe" "pm_privately_owned_building_furniture_manufacturies" "pm_automation_disabled" "pm_luxury_furniture" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_leaded_glass" "pm_privately_owned_building_glassworks" "pm_manual_glassblowing" "pm_ceramics" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_intensive_grazing_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_slaughterhouses" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_soil_enriching_farming" "pm_tools_disabled" "pm_vineyards" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_skirmish_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_NOUVELLE_FLANDRE={
		region_state:BLC={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_vertical_filing_cabinets" }
			}
			create_building={
				building="building_university"
				level=3
				reserves=1
				activate_production_methods={ "pm_scholastic_education" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_tooling_workshops"
				level=5
				reserves=1
				activate_production_methods={ "pm_steel" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_muskets" "pm_cannons" "pm_merchant_guilds_building_arms_industry" }
			}
			create_building={
				building="building_munition_plants"
				level=1
				reserves=1
				activate_production_methods={ "pm_percussion_caps" "pm_privately_owned_industry" }
			}
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_construction_sector"
				level=2
				reserves=1
				activate_production_methods={ "pm_iron_frame_buildings" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_no_military_shipbuilding" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=4
				reserves=1
				activate_production_methods={ "pm_lathe" "pm_privately_owned_building_furniture_manufacturies" "pm_automation_disabled" "pm_luxury_furniture" }
			}
			create_building={
				building="building_textile_mills"
				level=5
				reserves=1
				activate_production_methods={ "pm_dye_workshops" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_privately_owned_building_textile_mills" }
			}
			create_building={
				building="building_wheat_farm"
				level=4
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_soil_enriching_farming" "pm_tools_disabled" "pm_vineyards" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_skirmish_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=10
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=3
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_HAUTE_VALOISIE={
		region_state:BLC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_vertical_filing_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_paper_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_sulfite_pulping" "pm_automation_disabled" "pm_privately_owned_building_paper_mills" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_dye_workshops" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_privately_owned_building_textile_mills" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_intensive_grazing_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_slaughterhouses" }
			}
			create_building={
				building="building_maize_farm"
				level=4
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_farming" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_skirmish_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_BASSE_VALOISIE={
		region_state:BLC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_vertical_filing_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_cotton_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_atmospheric_engine_pump_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_privately_owned_building_iron_mine" }
			}
			create_building={
				building="building_livestock_ranch"
				level=4
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_intensive_grazing_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_slaughterhouses" }
			}
			create_building={
				building="building_maize_farm"
				level=4
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_farming" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_skirmish_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_NOUVELLE_LORRAINE={
		region_state:BLC={
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_coal_mine"
				level=3
				reserves=1
				activate_production_methods={ "pm_atmospheric_engine_pump_building_coal_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_privately_owned_building_coal_mine" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_intensive_grazing_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_slaughterhouses" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_farming" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_steel_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_blister_steel_process" "pm_automation_disabled" "pm_privately_owned_industry" }
			}
		}
	}
	
	#Plantagenia
	s:STATE_NOUVELLE_FRANCE={
		region_state:PLA={
			create_building={
				building="building_government_administration"
				level=6
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_university"
				level=1
				reserves=1
				activate_production_methods={ "pm_scholastic_education" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=10
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_sugar_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_cotton_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_food_industry"
				level=7
				reserves=1
				activate_production_methods={ "pm_sweeteners" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_arms_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_muskets" "pm_cannons" "pm_merchant_guilds_building_arms_industry" }
			}
		}
	}
	s:STATE_ALIBAMON={
		region_state:PLA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_sugar_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_maize_farm"
				level=5
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_cotton_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_CHARLESIE={
		region_state:PLA={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_maize_farm"
				level=15
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_cotton_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_food_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_sweeteners" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
		}
	}
	s:STATE_LEONIE={
		region_state:PLA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=6
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_maize_farm"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_cotton_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
		region_state:BLC={
		}
	}
	s:STATE_PAYS_CHEROKIS={
		region_state:PLA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_coal_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_coal_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_coal_mine" }
			}
			create_building={
				building="building_maize_farm"
				level=5
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_cotton_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_NOUVEAU_LEINSTRE={
		region_state:PLA={
			create_building={
				building="building_coal_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_coal_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_coal_mine" }
			}
			create_building={
				building="building_maize_farm"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_hardwood" }
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_atmospheric_engine_pump_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_privately_owned_building_iron_mine" }
			}
		}
	}
	s:STATE_TUSKGI={
		region_state:PLA={
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_maize_farm"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_hardwood" }
			}
			create_building={
				building="building_food_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_sweeteners" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_cotton_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_PAYS_DES_ILLINOIS={
		region_state:PLA={
			create_building={
				building="building_maize_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_MESSIPPI={
		region_state:PLA={
			create_building={
				building="building_rice_farm"
				level=5
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_cotton_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_MESSIPPI_SUPERIEURE={
		region_state:PLA={
		}
		region_state:MIS={
		}
	}
	s:STATE_BERMUDA={
		region_state:PLA={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	
	#Qingqiu
	s:STATE_QINGQIU={
		region_state:QIN={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_craftsman_sewing" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_muskets" "pm_merchant_guilds_building_arms_industry" "pm_cannons" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_silk_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	s:STATE_SHANGU_SIWANG={
		region_state:QIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_food_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_sweeteners" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_cotton_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	s:STATE_XIAZHOU={
		region_state:QIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_privately_owned_building_furniture_manufacturies" "pm_automation_disabled" "pm_no_luxuries" }
			}
		}
	}
	s:STATE_DAYAN={
		region_state:QIN={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_DONGJI={
		region_state:QIN={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_hardwood" }
			}
		}
	}
	s:STATE_JULINYUTIAN={
		region_state:QIN={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
		}
	}
	
	#Athesia
	s:STATE_ATHESIA={
		region_state:ATH={
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_maize_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
		}
	}
	s:STATE_ELEUTHERA={
		region_state:ATH={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
			create_building={
				building="building_banana_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_coffee_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_coffee_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	
	#Kita Kaigan
	s:STATE_KITA_KAIGAN={
		region_state:JAP={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_GURETONOSU={
		region_state:JAP={
		}
	}
	
	#Rohnnst
	s:STATE_ROHNNST={
		region_state:RHN={
		}
	}
	
	#Hawaii
	s:STATE_HAWAIIAN_ISLANDS={
		region_state:HAW={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	
	#Gran Colombia
	s:STATE_BAHIA={
		region_state:GCO={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_LUSITANIA={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_wound_dressing" "pm_line_infantry" "pm_cavalry_scouts" "pm_no_specialists" "pm_cannon_artillery" }
			}
		}
	}
	s:STATE_TERRAS_VERMELHAS={
		region_state:GCO={
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_BAJA_CALIFORNIA={
		region_state:GCO={
			create_building={
				building="building_coffee_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_coffee_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_SANTA_CATARINA={
		region_state:GCO={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	s:STATE_TEJAS={
		region_state:GCO={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_RIO_GRANDE={
		region_state:GCO={
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards_building_maize_farm" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	s:STATE_DURANGO={
		region_state:GCO={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_SINALOA={
		region_state:GCO={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_JALISCO={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_university"
				level=2
				reserves=1
				activate_production_methods={ "pm_scholastic_education" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_banana_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
		}
	}
	s:STATE_ZACATECAS={
		region_state:GCO={
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_BAJIO={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_gold_mine"
				level=3
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_gold_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_gold_mine" }
			}	
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_VERACRUZ={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}			
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_no_luxuries" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}	
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_wound_dressing" "pm_line_infantry" "pm_cavalry_scouts" "pm_no_specialists" "pm_cannon_artillery" }
			}
		}
	}
	s:STATE_MEXICO={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=6
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}			
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_no_luxuries" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_muskets" "pm_merchant_guilds_building_arms_industry" "pm_cannons" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_wound_dressing" "pm_line_infantry" "pm_cavalry_scouts" "pm_no_specialists" "pm_cannon_artillery" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
				activate_production_methods={ "pm_pig_iron" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
		}
	}
	s:STATE_GUERRERO={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_food_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_pot_stills" "pm_disabled_canning" "pm_merchant_guilds_building_food_industry" "pm_manual_dough_processing" "pm_sweeteners" }
			}
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_sugar_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_OAXACA={
		region_state:GCO={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}		
			create_building={
				building="building_maize_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards_building_maize_farm" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_sugar_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_CHIAPAS={
		region_state:GCO={
			create_building={
				building="building_dye_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_banana_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_YUCATAN={
		region_state:GCO={
			create_building={
				building="building_banana_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_sugar_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}			
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_wound_dressing" "pm_line_infantry" "pm_cavalry_scouts" "pm_no_specialists" "pm_cannon_artillery" }
			}
			create_building={
				building= "building_chichen_itza"
			}
		}
	}
	
	#Decentralized
	s:STATE_NOUVEAU_LANCASTRE={
		region_state:PLA={
		}
		region_state:COM={
		}
	}
	s:STATE_TERRES_CAU={
		region_state:PLA={
		}
		region_state:PWN={
		}
	}
	s:STATE_TERRES_ROUGES={
		region_state:PLA={
		}
		region_state:IOW={
		}
	}
	s:STATE_TERRES_MAHA={
		region_state:PLA={
		}
		region_state:LKT={
		}
	}
	s:STATE_TJORNIN={
		region_state:VIN={
		}
		region_state:DKT={
		}
	}
	s:STATE_GYLHENVIK={
		region_state:VIN={
		}
		region_state:ANI={
		}
		region_state:ATB={
		}
	}
	s:STATE_ODENSMARK={
		region_state:VIN={
		}
		region_state:ATB={
		}
	}
	s:STATE_BAIZEHU={
		region_state:QIN={
		}
		region_state:ATB={
		}
		region_state:BLF={
		}
	}
	s:STATE_HAIKOU={
		region_state:QIN={
		}
		region_state:ABS={
		}
	}
	s:STATE_YICHENG={
		region_state:QIN={
		}
		region_state:UTE={
		}
	}
	s:STATE_YULIN={
		region_state:QIN={
		}
		region_state:ARP={
		}
	}
	s:STATE_LAOFENG={
		region_state:QIN={
		}
		region_state:PUE={
		}
		region_state:NVJ={
		}
	}
}